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This flag determines if and how a 1x1 [[TerrainTypes|TerrainType]] object allows [[InfantryTypes]] to occupy its cell. The values and their effects are listed below:
This flag determines if and how a 1x1 [[TerrainTypes|TerrainType]] object allows [[InfantryTypes]] to occupy{{Fnl|1}} its cell. The values and their effects are listed below:


{| style="border: 1px dashed #aaa; text-align: center; border-collapse: collapse;" border=1
{|class="wikitable"
|- style="background: #eee;"
! rowspan=1 | Value
! colspan=1 | Effect
|- style="background: #eee;"
|-
|-
| style="text-align: center;" | 0
!Value
| style="text-align: left;" | Allows occupation of all south, east and west corners{{Fnl|1}}
!colspan="2"|Effect
|-
|-
| style="text-align: center;" | 1
| style="text-align: left;" | Allows occupation of south and west corners
|-
|-
| style="text-align: center;" | 2
|0
| style="text-align: left;" | Allows occupation of south and east corners
|Allows occupation of all three [[Cell_Spots|corners]], south, east, and west {{Fnl|2}}
|[[File:Occupationbits0.png]]
|-
|-
| style="text-align: center;" | 3
|1
| style="text-align: left;" | Allows occupation of only south corner
|Allows occupation of south and west corners
|[[File:Occupationbits1.png]]
|-
|-
| style="text-align: center;" | 4
|2
| style="text-align: left;" | Allows occupation of east and west corners
|Allows occupation of south and east corners
|[[File:Occupationbits2.png]]
|-
|-
| style="text-align: center;" | 5
|3
| style="text-align: left;" | Allows occupation of only west corner
|Allows occupation of only south corner
|[[File:Occupationbits3.png]]
|-
|-
| style="text-align: center;" | 6
|4
| style="text-align: left;" | Allows occupation of only east corner
|Allows occupation of east and west corners
|[[File:Occupationbits4.png]]
|-
|-
| style="text-align: center;" | 7
|5
| style="text-align: left;" | No occupation allowed
|Allows occupation of only west corner
|[[File:Occupationbits5.png]]
|-
|-
| style="text-align: center;" | >7
|6
| style="text-align: left;" | The above pattern repeats itself.
|Allows occupation of only east corner
|[[File:Occupationbits6.png]]
|-
|7
|No occupation allowed
|[[File:Occupationbits7.png]]
|-
|>7
|colspan="2"|The above pattern repeats itself.
|}
|}


==Negative values==
==Negative values==


Negative values have the same pattern but opposite effect as positive values. In other words, SnowOccupationBits=-1 is the opposite of SnowOccupationBits=0; Infantry cannot occupy any corner. SnowOccupationBits=-2 is the opposite of SnowOccupationBits=1; Infantry can only occupy the east corner. And so on.
Negative values have the above pattern reversed. In other words, SnowOccupationBits=-1 is the same as SnowOccupationBits=7; Infantry cannot occupy any corner. SnowOccupationBits=-2 is the same as SnowOccupationBits=6; Infantry can only occupy the east corner. And so on.
 
==See Also==
*[[Cell_Spots|Cell Spots]]
*[[TemperateOccupationBits]]
 
==Footnotes==


{{Fn|1|InfantryTypes are unique in that they can move between and occupy subunits of a [[cell]]. In TD and RA, there are five subunits; in TS, RA2 and YR, there are four, but only three of these (south, east and west corner) can be occupied, regardless of the cell content.}}
{{Fn|1|InfantryTypes are unique in that they can move between and occupy [[Cell_Spots|subunits of a map cell]].}}
{{Fn|2|In {{ts}} through {{yr}}, infantry can never actually occupy the north corner, only move through it.}}

Latest revision as of 08:53, 24 June 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SnowOccupationBits
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 7
Applicable to: TerrainTypes


This flag determines if and how a 1x1 TerrainType object allows InfantryTypes to occupy1 its cell. The values and their effects are listed below:

Value Effect
0 Allows occupation of all three corners, south, east, and west 2
1 Allows occupation of south and west corners
2 Allows occupation of south and east corners
3 Allows occupation of only south corner
4 Allows occupation of east and west corners
5 Allows occupation of only west corner
6 Allows occupation of only east corner
7 No occupation allowed
>7 The above pattern repeats itself.

Negative values

Negative values have the above pattern reversed. In other words, SnowOccupationBits=-1 is the same as SnowOccupationBits=7; Infantry cannot occupy any corner. SnowOccupationBits=-2 is the same as SnowOccupationBits=6; Infantry can only occupy the east corner. And so on.

See Also

Footnotes

1 InfantryTypes are unique in that they can move between and occupy subunits of a map cell.

2 In Tiberian Sun through Yuri's Revenge, infantry can never actually occupy the north corner, only move through it.