RequiredHouses: Difference between revisions
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{{ | {{flag | ||
|types={{categ|Technoes}} | |||
|files={{categ|ini=rules}} | |||
|values={{values|stringlist|Countries, maximum of 32 entries}} | |||
|default=none | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Lists the specific houses which have exclusive rights to build this object. The object cannot be built even if other houses capture the appropriate Prerequisite= and acquire the relevant TechLevel= required to construct it. | Lists the specific houses which have exclusive rights to build this object. The object cannot be built even if other houses capture the appropriate Prerequisite= and acquire the relevant TechLevel= required to construct it. | ||
Latest revision as of 15:55, 7 January 2025
Flag: | RequiredHouses |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: Countries, maximum of 32 entries) |
Default: | none |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Lists the specific houses which have exclusive rights to build this object. The object cannot be built even if other houses capture the appropriate Prerequisite= and acquire the relevant TechLevel= required to construct it.
Editor's note: "unsetting" this tag by overriding it using RequiredHouses=<none> or just leaving the RequiredHouses= list empty under the unit's section in a map (or in an INI loaded with Ares' #include) will not work.
In such a case all Countries must be listed under RequiredHouses= (or better in Ares' #include case, have the flag removed from base rules entirely) before every Country is eligible to build this TechnoType.
This is not quite valid for ForbiddenHouses, however. <none> will do the trick there and unset the base rules' list, but an empty list will not do anything.