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RevealByHeight: Difference between revisions

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DeathFish (talk | contribs)
m Supplement the precise definition of the elevation difference threshold
 
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|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values={{values|unsigned integer}}
|values={{values|boolean}}
|default=3
|default=yes
|types={{Categ|General}}
|types={{Categ|General}}
|ts=yes
|ts=yes
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}}
}}


{{NotVerified}}
Determine whether the unit's vision is affected by elevation.


Determines the number of adjacent cells which are revealed by the unit as a result of it being higher up on the ground (e.g. on the edge of a cliff and looking down).
If set to ''no'', units located beneath cliffs (with an elevation difference of '''3''' or more) can also reveal the vision of the area above the cliff.


[[Category:Unlisted Flags]]
[[Category:Unlisted Flags]]

Latest revision as of 18:15, 14 February 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RevealByHeight
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: General


Determine whether the unit's vision is affected by elevation.

If set to no, units located beneath cliffs (with an elevation difference of 3 or more) can also reveal the vision of the area above the cliff.