ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

SpawnDelay: Difference between revisions

From ModEnc
Jump to navigation Jump to search
DeathFish (talk | contribs)
No edit summary
Crimsonum (talk | contribs)
It's unnecessary and contrary to convention to specify that this flag applies only to the art.ini section ("Image"). It is already apparent from the file category and type page.
 
Line 4: Line 4:
|values={{Values|unsigned integers}}
|values={{Values|unsigned integers}}
|default=3
|default=3
|types={{Categ|AircraftTypes}}, [[Projectile]][[Image]]
|types={{Categ|AircraftTypes}}, {{Categ|Projectiles}}
|ts=?
|ts=?
|fs=?
|fs=?
Line 12: Line 12:
|ares=yes
|ares=yes
}}
}}
Sets how close to each other that each trailer frame is. It actually specifies the number of frames before the next trailer frame is drawn. Smaller numbers mean closer trailers and generally a cooler effect, but results in lowered game speed.  
Specifies the number of [[frames]] to wait before the next instance of the trailer anim is drawn. Smaller numbers mean a denser trail and generally a cooler effect, but results in lower performance.  
 
'''ProjectileImage means that you need to define this in the [SUBT] paragraph of the art file, not the [Torpedo] paragraph of the rules file!'''


==Notes==
==Notes==
* This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation.  
* This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation.  
* This tag and [[Trailer]] can only be used for AircraftType and ProjectileImages (such as torpedo SUBT)
* This flag and {{f|Trailer|link}} can only be used on [[AircraftType]] and [[Projectile]] images (such as torpedo {{tt|[SUBT]}})
**If you want to use a trail for Animation (including Bouncer), please use TrailerAnim and TrailerSeperation
**If you want to use a trailer for [[Animations]] (including {{f|Bouncer|link}} anims), see {{f|TrailerAnim|link}} and {{f|TrailerSeperation|link}}
* As this is a divisor, setting it to 0 will cause an IE.  
* As this is a divisor, setting it to 0 will cause an [[IE]].  


==See also==
==See also==

Latest revision as of 12:02, 2 October 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpawnDelay
File(s): Art(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 3
Applicable to: AircraftTypes, Projectiles


Specifies the number of frames to wait before the next instance of the trailer anim is drawn. Smaller numbers mean a denser trail and generally a cooler effect, but results in lower performance.

Notes

  • This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation.
  • This flag and Trailer can only be used on AircraftType and Projectile images (such as torpedo [SUBT])
  • As this is a divisor, setting it to 0 will cause an IE.

See also