ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ZFudgeBridge: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Crimsonum (talk | contribs)
Un-DeeZire'd
Testid123 (talk | contribs)
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 4: Line 4:
|values={{values|signed integers}}
|values={{values|signed integers}}
|default=0
|default=0
|types={{Categ|VehicleTypes}}
|types={{categ|InfantryTypes}},{{categ|VehicleTypes}},{{categ|AircraftTypes}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes
Line 12: Line 12:
|ares=yes
|ares=yes
}}
}}
 
Specifies the adjustment to this [[VehicleTypes|vehicle's]] position on the Z (depth) axis (i.e. how far 'in to' or 'out of' the screen it appears) when it is under a high bridge [[OverlayTypes|overlay]]. Positive numbers move the vehicle towards the ground (behind the bridge) while negative numbers move it closer to the screen (in front of the bridge).<br>
Specifies the adjustment to this [[VehicleTypes|vehicle's]] position on the Z (depth) axis (i.e. how far 'in to' or 'out of' the screen it appears) when it is under a high bridge [[OverlayTypes|overlay]]. Positive numbers move the vehicle towards the ground (behind the bridge) while negative numbers move it closer to the screen (in front of the bridge).
 
This is usually needed on tall or otherwise large units to prevent the top of the unit from visually clipping through the bridge. Note however that using too high values will cause the vehicle to 'sink' into the ground while under a bridge, clipping or erasing its bottom row(s) of pixels (usually the shadow).
This is usually needed on tall or otherwise large units to prevent the top of the unit from visually clipping through the bridge. Note however that using too high values will cause the vehicle to 'sink' into the ground while under a bridge, clipping or erasing its bottom row(s) of pixels (usually the shadow).
==Note==
*Pictures created by disguise will not be affected by this tag.

Latest revision as of 01:36, 5 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ZFudgeBridge
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: InfantryTypes,VehicleTypes,AircraftTypes


Specifies the adjustment to this vehicle's position on the Z (depth) axis (i.e. how far 'in to' or 'out of' the screen it appears) when it is under a high bridge overlay. Positive numbers move the vehicle towards the ground (behind the bridge) while negative numbers move it closer to the screen (in front of the bridge).
This is usually needed on tall or otherwise large units to prevent the top of the unit from visually clipping through the bridge. Note however that using too high values will cause the vehicle to 'sink' into the ground while under a bridge, clipping or erasing its bottom row(s) of pixels (usually the shadow).

Note

  • Pictures created by disguise will not be affected by this tag.