ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Enslaves: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Testid123 (talk | contribs)
mNo edit summary
Testid123 (talk | contribs)
mNo edit summary
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Specifies the InfantryType that this object 'enslaves'. The units enslaved by this object are 'freed' when the object itself is destroyed.<br />
|name={{PAGENAME}}
(Yuri's Revenge Only)
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[InfantryTypes]])
|default=SLAV (see [[#Bugs/Side-Effects/Unexpected Limitations|{{arr|d}}]])
|types={{categ|TechnoTypes}}
|yr=yes
}}
The <b>Enslaves</b> tag causes [[VehicleTypes]] and [[InfantryTypes]]  to behave like mineral harvesting vehicles,(When it's near Tiberium, it moves around trying to collect Tiberium).<br>But the specified [[InfantryTypes]] only comes out of [[BuildingTypes]] Only<br>Specifies the [[InfantryTypes]] that this object <b>'enslaves'</b> The units enslaved by this object are <b>'freed'</b> when the object itself is destroyed(Yuri's Revenge Only).<br />
 
{{Bugs}}
{{Bugs}}
*Even if you specify name <b>[[InfantryTypes]]</b> that do not exist, such as <b>Enslaves=Yuri1</b>
*Even if you specify name <b>[[InfantryTypes]]</b> that do not exist, such as <b>Enslaves=Yuri1</b>
tags <b>Enslaves</b> will work as expected, along with [[InfantryTypes]] that do not contain images. There is no information and <b>{{f|Locomotor|{4A582747-9839-11d1-B709-00A024DDAFD1}|Link}}.
tags <b>Enslaves</b> will work as expected, along with [[InfantryTypes]] that do not contain images. There is no information and <b>{{f|Locomotor|{4A582747-9839-11d1-B709-00A024DDAFD1}|Link}}</b>.<br>
*[[InfantryTypes]] with [[TechLevel]] equal to 1 or greater than 1 which we specified in the section <b>Enslaves</b> is in the list of [[InfantryTypes]] automatically, even if we don't specify it (It can actually be created only if the conditions for creating it are followed, such as [[Prerequisite]],[[Owner]],[[ForbiddenHouses]][[RequiredHouses]]).
*Adding tags <b>Enslaves</b> to [[InfantryTypes]],[[VehicleTypes]] will cause the AI ​​to ignore creating them and ignore <b>AI Script</b> even though the AI ​​can create If [[InfantryTypes]],[[VehicleTypes]] are created, the number created is only small.
 
*Adding tags <b>Enslaves</b> to [[AircraftTypes]] will cause the AI ​​to order them to attack their target immediately. without waiting for normal group gathering
==See Also==
[[SlavesFreeSound]]<br>
[[SlavesNumber]]<br>
[[SlaveRegenRate]]<br>
[[SlaveReloadRate]]<br>

Latest revision as of 02:49, 14 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Enslaves
File(s): Rules(md).ini
Values: Strings (names of InfantryTypes)
Default: SLAV (see )
Applicable to: TechnoTypes


The Enslaves tag causes VehicleTypes and InfantryTypes to behave like mineral harvesting vehicles,(When it's near Tiberium, it moves around trying to collect Tiberium).
But the specified InfantryTypes only comes out of BuildingTypes Only
Specifies the InfantryTypes that this object 'enslaves' The units enslaved by this object are 'freed' when the object itself is destroyed(Yuri's Revenge Only).

Bugs/Side-Effects/Unexpected Limitations

  • Even if you specify name InfantryTypes that do not exist, such as Enslaves=Yuri1

tags Enslaves will work as expected, along with InfantryTypes that do not contain images. There is no information and Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}.

  • Adding tags Enslaves to AircraftTypes will cause the AI ​​to order them to attack their target immediately. without waiting for normal group gathering

See Also

SlavesFreeSound
SlavesNumber
SlaveRegenRate
SlaveReloadRate