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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines that this BuildingType reveals the whole shroud to the player when it is constructed. Note that it will not provide radar to the player unless you also set Radar=yes.<br>
|name={{PAGENAME}}
For [[Ares]] tags are allowed. <b>SpySat=yes</b> on the [[warhead]]
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{categ|BuildingTypes}},{{categ|Warhead}}(Ares Only)
|ra2=yes
|yr=yes
|ares=yes
}}
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines that this [[BuildingTypes]] reveals the whole shroud to the player when it is constructed. Note that it will not provide radar to the player unless you also set '''Radar=yes'''.<br>For [[Ares]] tags are allowed. <b>SpySat=yes</b> on the [[Warhead]]<br>[[File:SpySat=yes on warhead(Ares).gif]]


'''Editor's note:'''
'''Editor's note:'''

Latest revision as of 00:35, 11 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpySat
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes,Warhead(Ares Only)


Can be set to 'yes' or 'no' and determines that this BuildingTypes reveals the whole shroud to the player when it is constructed. Note that it will not provide radar to the player unless you also set Radar=yes.
For Ares tags are allowed. SpySat=yes on the Warhead

Editor's note:

Bugs/Side-Effects/Unexpected Limitations

Event 4 (maybe 5 too) is irreversibly bugged for the remainder of the mission if the player built a SpySat=yes building; only a mission restart fixes it.