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{{ | {{Flag | ||
Can be set to 'yes' or 'no' and determines that this | |name={{PAGENAME}} | ||
For [[Ares]] tags are allowed. <b>SpySat=yes</b> on the [[warhead]] | |files={{Categ|Rules(md).ini}} | ||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|BuildingTypes}},{{categ|Warhead}}(Ares Only) | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines that this [[BuildingTypes]] reveals the whole shroud to the player when it is constructed. Note that it will not provide radar to the player unless you also set '''Radar=yes'''.<br>For [[Ares]] tags are allowed. <b>SpySat=yes</b> on the [[Warhead]]<br>[[File:SpySat=yes on warhead(Ares).gif]] | |||
'''Editor's note:''' | '''Editor's note:''' |
Latest revision as of 00:35, 11 October 2024
Flag: | SpySat |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes,Warhead(Ares Only) |
Can be set to 'yes' or 'no' and determines that this BuildingTypes reveals the whole shroud to the player when it is constructed. Note that it will not provide radar to the player unless you also set Radar=yes.
For Ares tags are allowed. SpySat=yes on the Warhead
Editor's note:
Bugs/Side-Effects/Unexpected Limitations
Event 4 (maybe 5 too) is irreversibly bugged for the remainder of the mission if the player built a SpySat=yes building; only a mission restart fixes it.