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==On [[VehicleTypes]]==
{{Flag
{{DeeZireInclusion}}
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{categ|VehicleTypes}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
Can be set to 'yes' or 'no' and determines whether or not this VehicleType should obey the rules for an Ore Miner. This is used for AI targeting/unit protection purposes and also indicates that this unit gains the Immune=yes ability if HarvesterImmune=yes is set in a map file. This case also applies if the 'Harvester Truce' option is enabled in a multiplayer game or HarvesterTruce=yes is set in the [MultiplayerDialogSettings] section although the Harvester Truce logic appears to be disabled in Red Alert 2. This tag also gives the unit a special 'weapon' which can be 'fired' at Ore to instantiate the mining process.
Can be set to 'yes' or 'no' and determines whether or not this VehicleType should obey the rules for an Ore Miner. This is used for AI targeting/unit protection purposes and also indicates that this unit gains the Immune=yes ability if HarvesterImmune=yes is set in a map file. This case also applies if the 'Harvester Truce' option is enabled in a multiplayer game or HarvesterTruce=yes is set in the [MultiplayerDialogSettings] section although the Harvester Truce logic appears to be disabled in Red Alert 2. This tag also gives the unit a special 'weapon' which can be 'fired' at Ore to instantiate the mining process.
==Note==
This results in [[VehicleTypes]] When moving out of the war factory Will not follow the specified line of position of the war factory If there is no [[Dock]] tag (Solved the problem by adding the {{f|Weeder|yes|link}} tag to [[VehicleTypes]] Discovered by testid123).<br>
-The {{f|JumpJet|yes|link}} tag can break this restriction.
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|integer}}
|default=2
|types={{categ|IQ}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
==Under {{s|IQ|link}}==
==Under {{s|IQ|link}}==
{{DeeZireInclusion}}
Determines the IQ level required by a house before it will automatically replace lost Ore Miners. Note that although there is a similar statement for Aircraft=, this is residual from Red Alert and is not used in Red Alert 2 - other production/AI triggers control that.<br /><br />
Determines the IQ level required by a house before it will automatically replace lost Ore Miners. Note that although there is a similar statement for Aircraft=, this is residual from Red Alert and is not used in Red Alert 2 - other production/AI triggers control that.<br /><br />
==Note==
This results in [[VehicleTypes]] that uses locomotives <br>{{f|Locomotor|{4A582741-9839-11d1-B709-00A024DDAFD1}|link}}<br>
{{f|Locomotor|{4A582742-9839-11d1-B709-00A024DDAFD1}|link}}<br>
{{f|Locomotor|{4A582743-9839-11d1-B709-00A024DDAFD1}|link}}<br>
{{f|Locomotor|{4A582744-9839-11d1-B709-00A024DDAFD1}|link}}<br>
{{f|Locomotor|{4A582746-9839-11d1-B709-00A024DDAFD1}|link}}<br>
{{f|Locomotor|{4A582747-9839-11d1-B709-00A024DDAFD1}|link}}<br>
{{f|Locomotor|{55D141B8-DB94-11d1-AC98-006008055BB5}|link}}<br>
When moving out of the war factory Will not follow the specified line of position of the war factory If <b>Ore Refinery</b> is not created.<br>

Latest revision as of 05:52, 12 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Harvester
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Can be set to 'yes' or 'no' and determines whether or not this VehicleType should obey the rules for an Ore Miner. This is used for AI targeting/unit protection purposes and also indicates that this unit gains the Immune=yes ability if HarvesterImmune=yes is set in a map file. This case also applies if the 'Harvester Truce' option is enabled in a multiplayer game or HarvesterTruce=yes is set in the [MultiplayerDialogSettings] section although the Harvester Truce logic appears to be disabled in Red Alert 2. This tag also gives the unit a special 'weapon' which can be 'fired' at Ore to instantiate the mining process.

Note

This results in VehicleTypes When moving out of the war factory Will not follow the specified line of position of the war factory If there is no Dock tag (Solved the problem by adding the Weeder=yes tag to VehicleTypes Discovered by testid123).
-The JumpJet=yes tag can break this restriction.

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Harvester
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 2
Applicable to: IQ


Under [IQ]

Determines the IQ level required by a house before it will automatically replace lost Ore Miners. Note that although there is a similar statement for Aircraft=, this is residual from Red Alert and is not used in Red Alert 2 - other production/AI triggers control that.