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OverloadCount: Difference between revisions

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m Adding revision category for pages potentially improperly "converted".
 
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{{flag
{{flag
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values={{values|unsigned integer}}
|values={{values|intlist|unsigned integers}}
|types={{Categ|CombatDamage}}
|types={{Categ|CombatDamage}}
|ra2=yes
|yr=yes
|yr=yes
|ares=yes
|ares=yes
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This defines the number of mind controlled units which will overload the Mastermind Tank (or any unit whose weapon has {{f|InfiniteMindControl|yes|link}} set).<br />
This defines the number of mind controlled units which will overload the Mastermind Tank (or any unit whose weapon has {{f|InfiniteMindControl|yes|link}} set).<br />
Setting this to a value of 1 will have the effect of the unit switching targets and never overloading [https://cdn.discordapp.com/attachments/910297118114209832/915415917096226877/ezgif.com-gif-maker.gif as shown here]
Setting this to a value of 1 will have the effect of the unit switching targets and never overloading [https://cdn.discordapp.com/attachments/910297118114209832/915415917096226877/ezgif.com-gif-maker.gif as shown here]
[[Category:Review for fake conversion and revert if necessary]]

Latest revision as of 19:52, 20 April 2025

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Flag: OverloadCount
File(s): Rules(md).ini
Values: Comma-separated list of integers. (Limited to: unsigned integers)
Applicable to: CombatDamage


This defines the number of mind controlled units which will overload the Mastermind Tank (or any unit whose weapon has InfiniteMindControl=yes set).
Setting this to a value of 1 will have the effect of the unit switching targets and never overloading as shown here