ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

NukeAmbientChangeRate: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Testid123 (talk | contribs)
mNo edit summary
 
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
|name={{PAGENAME}}
|files={{Categ|Maps}}
|values={{values|float}}
|types={{Categ|Lighting}}
|ra2=yes
|yr=yes
}}
Time, in minutes, between ambient light recalculations when a Super Weapon with Type=MultiMissile explodes at its target. Its useful to use this if your map features lighting transitions, to make sure the effect still looks right if its triggered during one of those transitions.
Time, in minutes, between ambient light recalculations when a Super Weapon with Type=MultiMissile explodes at its target. Its useful to use this if your map features lighting transitions, to make sure the effect still looks right if its triggered during one of those transitions.

Latest revision as of 14:46, 22 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NukeAmbientChangeRate
File(s): Maps
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: Lighting


Time, in minutes, between ambient light recalculations when a Super Weapon with Type=MultiMissile explodes at its target. Its useful to use this if your map features lighting transitions, to make sure the effect still looks right if its triggered during one of those transitions.