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EngineerCaptureLevel: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|rules(md).ini}}, {{Categ|mplayer.ini}} | |||
|values={{values|percentage}} | |||
|default=1.0 | |||
|types={{Categ|General}}, {{Categ|Aftermath}} | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies the amount of damage a [[BuildingType|building]] must receive before it becomes [[Capturable|capturable]]. If the building's [[Strength|health]] is above this percentage, enemy [[Engineer|Engineers]] entering the structure will only damage it. | |||
In addition, when an Engineer is selected and the mouse is hovered over a building that has more than this percentage of its {{f|Strength|link}} left, the cursor will be set to "Damage" instead of "Capture". | |||
'''Note:''' Only applicable if the "Multi Engineers" game option is enabled (not available in vanilla RA2/YR). | |||
== See Also == | |||
* [[EngineerDamage]] |
Latest revision as of 15:14, 18 August 2022
Flag: | EngineerCaptureLevel |
File(s): | rules(md).ini, mplayer.ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 1.0 |
Applicable to: | General, Aftermath |
Specifies the amount of damage a building must receive before it becomes capturable. If the building's health is above this percentage, enemy Engineers entering the structure will only damage it.
In addition, when an Engineer is selected and the mouse is hovered over a building that has more than this percentage of its Strength left, the cursor will be set to "Damage" instead of "Capture".
Note: Only applicable if the "Multi Engineers" game option is enabled (not available in vanilla RA2/YR).