ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

EngineerCaptureLevel: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Crimsonum (talk | contribs)
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Determines the number of Engineers required to infiltrate a structure before its ownership is transferred to the 'capturing' side. Appears to be hard coded to remain at 1.0, since the 'multi engineer' logic appears to have been disabled in Red Alert 2 to allow simple capture of Tech Buildings. This value is meant to be used if MultiEngineer= is set to 'yes' in the [MultiplayerDialogSettings] section.
|name={{PAGENAME}}
|files={{Categ|rules(md).ini}}, {{Categ|mplayer.ini}}
|values={{values|percentage}}
|default=1.0
|types={{Categ|General}}, {{Categ|Aftermath}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Specifies the amount of damage a [[BuildingType|building]] must receive before it becomes [[Capturable|capturable]]. If the building's [[Strength|health]] is above this percentage, enemy [[Engineer|Engineers]] entering the structure will only damage it.
 
In addition, when an Engineer is selected and the mouse is hovered over a building that has more than this percentage of its {{f|Strength|link}} left, the cursor will be set to "Damage" instead of "Capture".
 
'''Note:''' Only applicable if the "Multi Engineers" game option is enabled (not available in vanilla RA2/YR).
 
== See Also ==
* [[EngineerDamage]]

Latest revision as of 15:14, 18 August 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EngineerCaptureLevel
File(s): rules(md).ini, mplayer.ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 1.0
Applicable to: General, Aftermath


Specifies the amount of damage a building must receive before it becomes capturable. If the building's health is above this percentage, enemy Engineers entering the structure will only damage it.

In addition, when an Engineer is selected and the mouse is hovered over a building that has more than this percentage of its Strength left, the cursor will be set to "Damage" instead of "Capture".

Note: Only applicable if the "Multi Engineers" game option is enabled (not available in vanilla RA2/YR).

See Also