ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
TalkBubbleTime: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Un-DeeZire'd |
||
Line 1: | Line 1: | ||
{{ | {{flag | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|unsigned integer}} | |||
|types={{Categ|General}} | |||
|ts=no | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies how long the speech bubble graphic should persist above a unit when triggered by the relevant map [[Actions_(maps)|action]] or [[ScriptActions|script]]. The time is expressed in seconds of system time, meaning the bubble will last exactly this many seconds regardless of your game speed setting, similar to {{f|Normalized|link}}. | |||
==In Red Alert 2 and Yuri's Revenge== | |||
This flag and the logic associated with it is functional but unused. The game also lacks the necessary graphics file, <tt>talkbubl.shp</tt>. You can create one from scratch or extract the one from {{fs}} and import it into RA2. Note that the file is hardcoded to use the <tt>palette.pal</tt> [[PAL|color palette]]. |
Latest revision as of 15:56, 24 February 2021
Flag: | TalkBubbleTime |
File(s): | Rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | General |
Specifies how long the speech bubble graphic should persist above a unit when triggered by the relevant map action or script. The time is expressed in seconds of system time, meaning the bubble will last exactly this many seconds regardless of your game speed setting, similar to Normalized.
In Red Alert 2 and Yuri's Revenge
This flag and the logic associated with it is functional but unused. The game also lacks the necessary graphics file, talkbubl.shp. You can create one from scratch or extract the one from Firestorm and import it into RA2. Note that the file is hardcoded to use the palette.pal color palette.