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Difference between revisions of "BarracksRatio"
From ModEnc
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− | {{ | + | {{Flag |
− | This | + | |files={{Categ|ini=rules}} |
+ | |values={{Values|float}} | ||
+ | |types={{Categ|AI}} | ||
+ | |yr=yes | ||
+ | |ra2=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |tsobsolete=yes | ||
+ | }} | ||
+ | |||
+ | One of the computer controls that direct the makeup of a computer player's base. This specifies the percentage of a computer player's base, in terms of the number of [[BuildingTypes|buildings]], that should be composed of barracks (hardcoded to the building types {{tt|PYLE}} and {{tt|HAND}} in {{td}}, {{tt|TENT}} and {{tt|BARR}} in {{ra}}). | ||
+ | |||
+ | == In {{ts}} To {{yr}} == | ||
+ | Although parsed, this flag does nothing. |
Latest revision as of 22:21, 3 April 2024
Flag: | BarracksRatio |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | AI |
Logic related to BarracksRatio, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
One of the computer controls that direct the makeup of a computer player's base. This specifies the percentage of a computer player's base, in terms of the number of buildings, that should be composed of barracks (hardcoded to the building types PYLE and HAND in Tiberian Dawn, TENT and BARR in Red Alert).