Rate: Difference between revisions
No edit summary |
EvilRenegade (talk | contribs) m Adding revision category for pages potentially improperly "converted". |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | ==On Animations== | ||
{{Flag | |||
|name={{PAGENAME}} | |||
|files={{Categ|Art(md).ini}} | |||
|values={{values|int}} | |||
|default=900 | |||
|special= -1 | |||
|types={{Categ|Animations}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Determines the speed of this [[animation]] by specifying the amount of animation frames to play relative to 900 [[frames|time frames]] or 'ticks'. Larger values mean faster animation. | |||
'''Note''': The animation playback rate is determined by dividing 900 with {{f|Rate}} and truncating the result to the nearest integer. For example, an animation with {{f|Rate|500}} and another with {{f|Rate|800}} will have the same rate, 1, meaning they will both play at maximum speed (1 animation frame per tick). | |||
900 / 500 = 1.8 → 1 | |||
900 / 800 = 1.125 → 1 | |||
Some further examples: | |||
{{f|Rate|900}} → 900 / 900 = 1 → advance the animation by 1 frame at every tick. | |||
{{f|Rate|350}} → 900 / 360 = 2.5 → advance the animation by 1 frame every 2 ticks. | |||
{{f|Rate| 60}} → 900 / 60 = 15 → advance the animation by 1 frame every 15 ticks. | |||
{{f|Rate| 1}} → 900 / 1 = 900 → advance the animation by 1 frame every 900 ticks. | |||
and so on. | |||
{{f|int(900/Rate)}} or {{f|Rate|0}} means no playback; the animation will be frozen in its [[start]] frame. | |||
==See Also== | |||
*[[RandomRate]] | |||
*[[Normalized]] | |||
*[[AnimRate]] | |||
==On Mission Control== | |||
{{Flag | |||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|float}} | |||
|types={{Categ|Mission Control}} | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies the delay, in minutes, between processing this mission. Larger values mean a faster game but less responsiveness from the object while it is carrying out this mission. | |||
==See Also== | |||
*[[AARate]] | |||
[[Category:Review for fake conversion and revert if necessary]] |
Latest revision as of 20:07, 20 April 2025
On Animations
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | Rate |
File(s): | Art(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Special Values: | -1 |
Default: | 900 |
Applicable to: | Animations |
Determines the speed of this animation by specifying the amount of animation frames to play relative to 900 time frames or 'ticks'. Larger values mean faster animation.
Note: The animation playback rate is determined by dividing 900 with Rate and truncating the result to the nearest integer. For example, an animation with Rate=500 and another with Rate=800 will have the same rate, 1, meaning they will both play at maximum speed (1 animation frame per tick).
900 / 500 = 1.8 → 1 900 / 800 = 1.125 → 1
Some further examples:
Rate=900 → 900 / 900 = 1 → advance the animation by 1 frame at every tick. Rate=350 → 900 / 360 = 2.5 → advance the animation by 1 frame every 2 ticks. Rate= 60 → 900 / 60 = 15 → advance the animation by 1 frame every 15 ticks. Rate= 1 → 900 / 1 = 900 → advance the animation by 1 frame every 900 ticks.
and so on.
int(900/Rate) or Rate=0 means no playback; the animation will be frozen in its start frame.
See Also
On Mission Control
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | Rate |
File(s): | Rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | Mission Control |
Specifies the delay, in minutes, between processing this mission. Larger values mean a faster game but less responsiveness from the object while it is carrying out this mission.