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Helipad: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and determines if this BuildingType acts as a Helipad, i.e. a structure where AircraftTypes can take off and land as well be reloaded. All aircraft which can dock with this structure should be listed in the PadAircraft= statement. This is also used to label the structure for AI production and targeting purposes.
Can be set to 'yes' or 'no' and determines if this BuildingType acts as a Helipad, i.e. a structure where AircraftTypes can take off and land as well be reloaded. All aircraft which can dock with this structure should be listed in the PadAircraft= statement. This is also used to label the structure for AI production and targeting purposes.<br>
For Ra2 [[AircraftTypes]] can be forced to land on [[BuildingTypes]] that uses the tag '''Helipad=yes'''.<br>[[File:Helipad=yes on Ra2.png]]

Latest revision as of 16:06, 8 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Helipad
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines if this BuildingType acts as a Helipad, i.e. a structure where AircraftTypes can take off and land as well be reloaded. All aircraft which can dock with this structure should be listed in the PadAircraft= statement. This is also used to label the structure for AI production and targeting purposes.
For Ra2 AircraftTypes can be forced to land on BuildingTypes that uses the tag Helipad=yes.