ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

TurretAnimDamaged: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Testid123 (talk | contribs)
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Specifies the ART.INI reference (and thus the filename) of the turret to be used on this BuildingType when it is damaged (if the turret has an alternative image for its damaged state).
Specifies the ART.INI reference (and thus the filename) of the turret to be used on this BuildingType when it is damaged (if the turret has an alternative image for its damaged state).<br>'''Note:''' This flag does not work on Voxel-Based Turrets.
==Note==
*Without {{f|TurretAnim|Shptur|link}} this tag is inactive and does nothing.

Latest revision as of 12:53, 1 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TurretAnimDamaged
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Specifies the ART.INI reference (and thus the filename) of the turret to be used on this BuildingType when it is damaged (if the turret has an alternative image for its damaged state).
Note: This flag does not work on Voxel-Based Turrets.

Note