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LaserOuterColor: Difference between revisions

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Crimsonum (talk | contribs)
Added info about a bug related to the flag
 
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{{DeeZireInclusion}}<br />
{{Flag
Specifies the color, in 16-bit RGB, of the 'outer' section of the weapons laser if it has IsLaser=yes or IsBigLaser=yes set.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=three comma-separated unsigned integers (RGB colour)
|default=0,0,0 ?
|types={{Categ|Weapon|Weapons}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
Defines the RGB color of the outer part of {{f|IsLaser|yes|link}} weapons.
 
{{bugs}}
This flag is only correctly read from the object's {{f|Primary|link}} weapon; If the object has a {{f|Secondary|link}} [[IsLaser|laser]] weapon, it will use the {{f|{{PAGENAME}}}} values of the {{f|Primary}} weapon.

Latest revision as of 21:53, 8 November 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LaserOuterColor
File(s): Rules(md).ini
Values: three comma-separated unsigned integers (RGB colour)
Default: 0,0,0 ?
Applicable to: Weapons


Defines the RGB color of the outer part of IsLaser=yes weapons.

Bugs/Side-Effects/Unexpected Limitations

This flag is only correctly read from the object's Primary weapon; If the object has a Secondary laser weapon, it will use the LaserOuterColor values of the Primary weapon.