ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

RadLightDelay: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Rewrite
Testid123 (talk | contribs)
mNo edit summary
 
(2 intermediate revisions by one other user not shown)
Line 3: Line 3:
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=unsigned integers
|values=unsigned integers
|special=None
|default=no
|default=no
|types={{Categ|Radiation|Radiation}}
|types={{Categ|Radiation|Radiation}}, {{Categ|Weapon|Weapons}} in RP 1.07 or greater
|games=[[RA2]], [[YR]]
|ra2=yes
|yr=yes
|rp=yes
}}
}}
Delay, in frames, between rad sites being redrawn. Should never be lesss than <tt>[[RadLevelDelay]]</tt>, because that would provide no visual benefit  and merely waste processor cycles.


Delay, in frames, between rad sites being redrawn. Should never be lesss than <tt>[[RadLevelDelay]]</tt>, because that would provide no visual benefit  and merely waste processor cycles.
==Note==
*Values ​​less than '''10''' will cause no noticeable change in the radiation. That is, the radiation will not show a gradual radiation effect. But the radiation will be spread throughout the area immediately.

Latest revision as of 03:32, 1 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RadLightDelay
File(s): Rules(md).ini
Values: unsigned integers
Default: no
Applicable to: Radiation, Weapons in RP 1.07 or greater


Delay, in frames, between rad sites being redrawn. Should never be lesss than RadLevelDelay, because that would provide no visual benefit and merely waste processor cycles.

Note

  • Values ​​less than 10 will cause no noticeable change in the radiation. That is, the radiation will not show a gradual radiation effect. But the radiation will be spread throughout the area immediately.