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This is one of the several Veteran Factors that control the bonuses given by {{ | This is one of the several Veteran Factors that control the bonuses given by {{f|VeteranAbilities|link}} and {{f|EliteAbilities|link}}. {{tt|VeteranROF}} is a straight multiplier to the {{f|ROF|link}} of the {{f|Primary|link}} and {{f|Secondary|link}} [[weapon]]s of units that benefit from the ROF promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a ROF elite bonus will '''not''' further decrease the rate of fire of a unit with a ROF veteran bonus. | ||
'''Example:''' if the weapon's {{tt|ROF}} is 20, then it would be decreased to 12 (assuming {{tt|VeteranROF{{Equal}}0.6}}). | '''Example:''' if the weapon's {{tt|ROF}} is 20, then it would be decreased to 12 (assuming {{tt|VeteranROF{{Equal}}0.6}}). |
Revision as of 08:52, 27 November 2009
Flag: | VeteranROF |
File(s): | Rules(md).ini |
Values: | float |
Default: | 1.0 |
Applicable to: | General |
This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranROF is a straight multiplier to the ROF of the Primary and Secondary weapons of units that benefit from the ROF promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a ROF elite bonus will not further decrease the rate of fire of a unit with a ROF veteran bonus.
Example: if the weapon's ROF is 20, then it would be decreased to 12 (assuming VeteranROF=0.6).
- 20 * 0.6 = 12.
Note: Since ROF is really the delay between shots, smaller numbers yield faster firing. Values of VeteranROF greater than 1.0 actually decrease the firing rate of the unit.