ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "Dropping"
From ModEnc
Millennium (talk | contribs) |
(Un-DeeZire'd) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{Values|bool}} | ||
+ | |default=no | ||
+ | |types={{Categ|Projectiles}} | ||
+ | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |hp=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | Specifies whether or not this projectile falls from an initial height, like a bomb dropped from an airplane. | ||
+ | |||
+ | {{bugs}} | ||
+ | In {{ts}}, {{ra2}}, and their expansion packs, setting this flag causes the projectile to detonate immediately upon being fired. | ||
+ | |||
+ | == See Also == | ||
+ | * [[Parachuted]] |
Latest revision as of 13:06, 18 December 2021
Flag: | Dropping |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Projectiles |
Specifies whether or not this projectile falls from an initial height, like a bomb dropped from an airplane.
Bugs/Side-Effects/Unexpected Limitations
In Tiberian Sun, Red Alert 2, and their expansion packs, setting this flag causes the projectile to detonate immediately upon being fired.