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LightningRod: Difference between revisions

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Nighthawk200 (talk | contribs)
Updated.
Crimsonum (talk | contribs)
m Yes, I have tested this, but only with buildings. Are you sure it works on other technotypes too?
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== In {{ts}} / {{fs}} ==
== In {{ts}} / {{fs}} ==
{{NeedTesting}}
 
Presumably makes the object more likely to be targeted by Ion Storms.
Makes the object this flag is attached to more likely to be targeted by Ion Storms.

Revision as of 12:07, 27 March 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LightningRod
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes

Logic related to LightningRod, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



In Tiberian Sun / Firestorm

Makes the object this flag is attached to more likely to be targeted by Ion Storms.