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LightningRod: Difference between revisions
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Nighthawk200 (talk | contribs) Updated. |
m Yes, I have tested this, but only with buildings. Are you sure it works on other technotypes too? |
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== In {{ts}} / {{fs}} == | == In {{ts}} / {{fs}} == | ||
Makes the object this flag is attached to more likely to be targeted by Ion Storms. |
Revision as of 12:07, 27 March 2009
Flag: | LightningRod |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes:
AircraftTypes,
BuildingTypes,
InfantryTypes
and VehicleTypes |
Logic related to LightningRod, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
In Tiberian Sun / Firestorm
Makes the object this flag is attached to more likely to be targeted by Ion Storms.