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Difference between revisions of "Reload"
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− | {{ | + | {{f|Reload|link}} specifies the base delay in frames between reloading each round of ammunition for units with {{f|Ammo|link}} set to a positive [[Help:Values#Integers|integer]]. |
− | By setting {{ | + | By setting {{f|EmptyReload|link}}, this delay can be modified for reloading the first round of ammunition when the unit is empty. |
− | On units that have {{ | + | On units that have {{f|PipWrap|link}} set, {{f|ReloadIncrement|link}} can be used to speed up or slow down the rate at which they reload. |
==See also== | ==See also== | ||
− | * {{ | + | * {{f|Ammo|link}} |
− | * {{ | + | * {{f|InitialAmmo|link}} |
− | * {{ | + | * {{f|PipScale|link}} |
− | * {{ | + | * {{f|DamageReducesReadiness|link}} |
− | * {{ | + | * {{f|ReadinessReductionMultiplier|link}} |
Revision as of 10:29, 27 November 2009
Flag: | Reload |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 0 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Reload specifies the base delay in frames between reloading each round of ammunition for units with Ammo set to a positive integer.
By setting EmptyReload, this delay can be modified for reloading the first round of ammunition when the unit is empty.
On units that have PipWrap set, ReloadIncrement can be used to speed up or slow down the rate at which they reload.