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Turret: Difference between revisions

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m Replacing Template:TTL with Template:F.
Line 19: Line 19:
:The turret filename is specified by {{f|TurretAnim|link}}, should be the same as on VehicleTypes, and its format is specified by {{f|TurretAnimIsVoxel|link}}.
:The turret filename is specified by {{f|TurretAnim|link}}, should be the same as on VehicleTypes, and its format is specified by {{f|TurretAnimIsVoxel|link}}.


{{NeedTesting}}
{{NeedsTesting}}
Whether {{f|TurretAnim|link}} works or not, since
Whether {{f|TurretAnim|link}} works or not, since
  [GTGCAN]
  [GTGCAN]
  TurretAnim=GTGCANTUR
  TurretAnim=GTGCANTUR
In theory all animations should be defined in art(md).ini and listed in [Animations], and both of these rules are violated by this entry, yet it still works.
In theory all animations should be defined in art(md).ini and listed in [Animations], and both of these rules are violated by this entry, yet it still works.

Revision as of 09:57, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Turret
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: VehicleTypes, BuildingTypes


Specifies whether this object has a turret.

On VehicleTypes
The turret filename has to be the same as the object's, with the suffix tur, and be in VXL format, with an accompanying HVA.
On BuildingTypes
The turret filename is specified by TurretAnim, should be the same as on VehicleTypes, and its format is specified by TurretAnimIsVoxel.
This needs testing
The following section contains information that has not been personally confirmed by the revision's author; readers are encouraged to test it themselves and update the section accordingly.

Whether TurretAnim works or not, since

[GTGCAN]
TurretAnim=GTGCANTUR

In theory all animations should be defined in art(md).ini and listed in [Animations], and both of these rules are violated by this entry, yet it still works.