ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

UndeploysInto: Difference between revisions

From ModEnc
Jump to navigation Jump to search
m Replacing Template:TTL with Template:F.
Testid123 (talk | contribs)
mNo edit summary
Line 39: Line 39:
| {{yro}}{{f|DeployDir|link}}
| {{yro}}{{f|DeployDir|link}}
|}
|}
{{Bugs}}
*If <b><u>[[BuildingTypes]]</u></b> has <b><u><font style="color:blue">UndeploysInto=</font>(name of vehicle)</u></b> but no <b><u>{{f|Buildup|(name of animation)|Link}}</u></b> <b ><u>[[BuildingTypes]]</u></b> cannot be restored to <b><u>[[VehicleTypes]]</u></b> Yes.

Revision as of 13:40, 15 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UndeploysInto
File(s): Rules(md).ini
Values: strings (names of VehicleTypes)
Special Values: none (needs confirmation)
Applicable to: BuildingTypes


Specifies the VehicleType that this BuildingType can undeploy into (you can set which VehicleType deploys into this BuildingType by using the DeploysInto flag). This BuildingType's Buildup animation is played (in full length, unlike when you sell this building) in reverse direction.

It has been reported that using UndeploysInto=none results in the object automatically being sold when undeployed.

Undeployed vehicle facing

Mind that if the game doesn't know which direction the VehicleType should be facing when it undeploys, it will undeploy the building without spawning the vehicle. The facing can be specified in the following ways:

INI Flag Facing
ConstructionYard=yes
Warning: Side-effects.
South-West
TickTank=yes North-West
Artillary=yes North-East
ICBMLauncher=yes North-East
SensorArray=yes
DeployFacing As set
DeployDir

Bugs/Side-Effects/Unexpected Limitations