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EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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| {{yro}}{{f|DeployDir|link}} | | {{yro}}{{f|DeployDir|link}} | ||
|} | |} | ||
{{Bugs}} | |||
*If <b><u>[[BuildingTypes]]</u></b> has <b><u><font style="color:blue">UndeploysInto=</font>(name of vehicle)</u></b> but no <b><u>{{f|Buildup|(name of animation)|Link}}</u></b> <b ><u>[[BuildingTypes]]</u></b> cannot be restored to <b><u>[[VehicleTypes]]</u></b> Yes. |
Revision as of 13:40, 15 July 2024
Flag: | UndeploysInto |
File(s): | Rules(md).ini |
Values: | strings (names of VehicleTypes) |
Special Values: | none (needs confirmation) |
Applicable to: | BuildingTypes |
Specifies the VehicleType that this BuildingType can undeploy into (you can set which VehicleType deploys into this BuildingType by using the DeploysInto flag). This BuildingType's Buildup animation is played (in full length, unlike when you sell this building) in reverse direction.
It has been reported that using UndeploysInto=none
results in the object automatically being sold when undeployed.
Undeployed vehicle facing
Mind that if the game doesn't know which direction the VehicleType should be facing when it undeploys, it will undeploy the building without spawning the vehicle. The facing can be specified in the following ways:
INI Flag | Facing |
---|---|
ConstructionYard=yes Warning: Side-effects. |
South-West |
TickTank=yes | North-West |
Artillary=yes | North-East |
ICBMLauncher=yes | North-East |
SensorArray=yes | |
DeployFacing | As set |
DeployDir |
Bugs/Side-Effects/Unexpected Limitations
- If BuildingTypes has UndeploysInto=(name of vehicle) but no Buildup=(name of animation) BuildingTypes cannot be restored to VehicleTypes Yes.