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Turret: Difference between revisions
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EvilRenegade (talk | contribs) m Replacing Template:NeedTesting with Template:NeedsTesting. |
Issue resolved ~~ Millennium |
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:The turret filename has to be the same as the object's, with the suffix {{Tt|tur}}, and be in [[VXL]] format, with an accompanying [[HVA]]. | :The turret filename has to be the same as the object's, with the suffix {{Tt|tur}}, and be in [[VXL]] format, with an accompanying [[HVA]]. | ||
;On BuildingTypes | ;On BuildingTypes | ||
:The turret filename is specified by {{f|TurretAnim|link}}, should be the same as on VehicleTypes, and its format is specified by {{f|TurretAnimIsVoxel|link}}. | :The turret filename is specified by {{f|TurretAnim|link}}, should be the same as on VehicleTypes, and its format is specified by {{f|TurretAnimIsVoxel|link}}. If the turret is in shp format, it should be defined in art(md).ini and listed in [Animations] in order to be loaded by the game. If the turret is in voxel format, this is not necessary. | ||
Revision as of 17:19, 24 December 2011
Flag: | Turret |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies whether this object has a turret.
- On VehicleTypes
- The turret filename has to be the same as the object's, with the suffix tur, and be in VXL format, with an accompanying HVA.
- On BuildingTypes
- The turret filename is specified by TurretAnim, should be the same as on VehicleTypes, and its format is specified by TurretAnimIsVoxel. If the turret is in shp format, it should be defined in art(md).ini and listed in [Animations] in order to be loaded by the game. If the turret is in voxel format, this is not necessary.