Harvester: Difference between revisions
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{{DeeZireInclusion}} | {{DeeZireInclusion}} | ||
Can be set to 'yes' or 'no' and determines whether or not this VehicleType should obey the rules for an Ore Miner. This is used for AI targeting/unit protection purposes and also indicates that this unit gains the Immune=yes ability if HarvesterImmune=yes is set in a map file. This case also applies if the 'Harvester Truce' option is enabled in a multiplayer game or HarvesterTruce=yes is set in the [MultiplayerDialogSettings] section although the Harvester Truce logic appears to be disabled in Red Alert 2. This tag also gives the unit a special 'weapon' which can be 'fired' at Ore to instantiate the mining process. | Can be set to 'yes' or 'no' and determines whether or not this VehicleType should obey the rules for an Ore Miner. This is used for AI targeting/unit protection purposes and also indicates that this unit gains the Immune=yes ability if HarvesterImmune=yes is set in a map file. This case also applies if the 'Harvester Truce' option is enabled in a multiplayer game or HarvesterTruce=yes is set in the [MultiplayerDialogSettings] section although the Harvester Truce logic appears to be disabled in Red Alert 2. This tag also gives the unit a special 'weapon' which can be 'fired' at Ore to instantiate the mining process. | ||
==Under {{s|IQ|link}}== | ==Under {{s|IQ|link}}== | ||
{{DeeZireInclusion}} | {{DeeZireInclusion}} | ||
Determines the IQ level required by a house before it will automatically replace lost Ore Miners. Note that although there is a similar statement for Aircraft=, this is residual from Red Alert and is not used in Red Alert 2 - other production/AI triggers control that.<br /><br /> | Determines the IQ level required by a house before it will automatically replace lost Ore Miners. Note that although there is a similar statement for Aircraft=, this is residual from Red Alert and is not used in Red Alert 2 - other production/AI triggers control that.<br /><br /> | ||
==Note== | |||
This results in [[VehicleTypes]] that uses locomotives <br>{{f|Locomotor|{4A582741-9839-11d1-B709-00A024DDAFD1}|link}}<br> | |||
{{f|Locomotor|{4A582742-9839-11d1-B709-00A024DDAFD1}|link}}<br> | |||
{{f|Locomotor|{4A582743-9839-11d1-B709-00A024DDAFD1}|link}}<br> | |||
{{f|Locomotor|{4A582744-9839-11d1-B709-00A024DDAFD1}|link}}<br> | |||
{{f|Locomotor|{4A582746-9839-11d1-B709-00A024DDAFD1}|link}}<br> | |||
{{f|Locomotor|{4A582747-9839-11d1-B709-00A024DDAFD1}|link}}<br> | |||
{{f|Locomotor|{55D141B8-DB94-11d1-AC98-006008055BB5}|link}}<br> | |||
When moving out of the war factory Will not follow the specified line of position of the war factory <b>(Even if you create a new mineral car like CMIN1,CMIN2,CMIN3 This tag will also have an effect on your new ore car).</b><br> |
Revision as of 14:21, 22 September 2024
On VehicleTypes
Flag: | Harvester |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines whether or not this VehicleType should obey the rules for an Ore Miner. This is used for AI targeting/unit protection purposes and also indicates that this unit gains the Immune=yes ability if HarvesterImmune=yes is set in a map file. This case also applies if the 'Harvester Truce' option is enabled in a multiplayer game or HarvesterTruce=yes is set in the [MultiplayerDialogSettings] section although the Harvester Truce logic appears to be disabled in Red Alert 2. This tag also gives the unit a special 'weapon' which can be 'fired' at Ore to instantiate the mining process.
Under [IQ]
Flag: | Harvester |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Determines the IQ level required by a house before it will automatically replace lost Ore Miners. Note that although there is a similar statement for Aircraft=, this is residual from Red Alert and is not used in Red Alert 2 - other production/AI triggers control that.
Note
This results in VehicleTypes that uses locomotives
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
When moving out of the war factory Will not follow the specified line of position of the war factory (Even if you create a new mineral car like CMIN1,CMIN2,CMIN3 This tag will also have an effect on your new ore car).