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Crushable: Difference between revisions

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m Reverted edits by 175.141.18.13 (Talk) to last revision by EvilRenegade
Crimsonum (talk | contribs)
Added a warning about a visual bug with crushable TerrainTypes.
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|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|ares=yes
}}
}}


Specifies whether or not an object can be crushed by a unit with {{f|Crusher|yes|link}}. The crushing unit must have a [[MovementZone]] that allows it to move onto the crushable unit.
Specifies whether or not this object can be crushed by a unit with {{f|Crusher|yes|link}}. The crushing unit must have a [[MovementZone]] that allows it to move onto the crushable object.


This value does not affect {{f|OmniCrusher|link}}s for it will crush anything except units with {{f|OmniCrushResistant|yes|link}} set.
This value does not affect {{f|OmniCrusher|link}}s for it will crush anything except units with {{f|OmniCrushResistant|yes|link}} set.


 
{{Bugs}}
[[TerrainTypes]] (e.g. trees) with {{f|Crushable|yes}} can be crushed like any other object, but with some visual bugs/limitations. When crushed, the terrain object becomes passable, but its [[SHP|sprite]] lingers on the map until the view is "refreshed" (for example by moving the camera away from the object and back, or by changing map lighting). In addition, vehicles do not [[IsTilter|tilt]] when crushing TerrainTypes.


==See Also==
==See Also==
* [[who crushes whom]]
* [[who crushes whom]]

Revision as of 09:58, 9 September 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Crushable
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: ObjectTypes


Specifies whether or not this object can be crushed by a unit with Crusher=yes. The crushing unit must have a MovementZone that allows it to move onto the crushable object.

This value does not affect OmniCrushers for it will crush anything except units with OmniCrushResistant=yes set.

Bugs/Side-Effects/Unexpected Limitations

TerrainTypes (e.g. trees) with Crushable=yes can be crushed like any other object, but with some visual bugs/limitations. When crushed, the terrain object becomes passable, but its sprite lingers on the map until the view is "refreshed" (for example by moving the camera away from the object and back, or by changing map lighting). In addition, vehicles do not tilt when crushing TerrainTypes.

See Also