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ProneDamage: Difference between revisions
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m Warheads Flags -> Warhead Flags |
m Reverted edits by Gordon-creAtive (Talk) to last revision by EvilRenegade |
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Line 2: | Line 2: | ||
|name=ProneDamage | |name=ProneDamage | ||
|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|types={{Categ| | |types={{Categ|Warheads}} / {{Categ|General}} | ||
|values={{values|Floats}} | |values={{values|Floats}} | ||
|default=100% | |default=100% |
Revision as of 15:16, 26 January 2011
Flag: | ProneDamage |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 100% |
Applicable to: | Warheads / General |
This flag defines a multiplier to damage all InfantryTypes receive from this Warhead while prone (at least in Yuri's Revenge, that means "after it has played its Down= sequence and before it has played Up= or Deploy= sequences afterwards"). It is a direct multiplier to Damage applied before the Verses has been calculated.
It is a global setting (in [General]) in RA1, and is a Warhead property in TS and later.