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ProneDamage: Difference between revisions

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m Warheads Flags -> Warhead Flags
Vinifera7 (talk | contribs)
m Reverted edits by Gordon-creAtive (Talk) to last revision by EvilRenegade
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|name=ProneDamage
|name=ProneDamage
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|types={{Categ|Warhead}} / {{Categ|General}}
|types={{Categ|Warheads}} / {{Categ|General}}
|values={{values|Floats}}
|values={{values|Floats}}
|default=100%
|default=100%

Revision as of 15:16, 26 January 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ProneDamage
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 100%
Applicable to: Warheads / General


This flag defines a multiplier to damage all InfantryTypes receive from this Warhead while prone (at least in Yuri's Revenge, that means "after it has played its Down= sequence and before it has played Up= or Deploy= sequences afterwards"). It is a direct multiplier to Damage applied before the Verses has been calculated.

It is a global setting (in [General]) in RA1, and is a Warhead property in TS and later.