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IdleRate: Difference between revisions

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|default=0
|default=0
|types={{Categ|TechnoTypes}}
|types={{Categ|TechnoTypes}}
|ts=yes
|ts=no
|fs=yes
|fs=no
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|ares=yes
}}
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Revision as of 09:19, 14 October 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IdleRate
File(s): rules(md).ini.
Values: integer
Default: 0
Applicable to: TechnoTypes


Specifies the animation rate for idle/non-moving units and defines after how many frames the animation advances to the next frame. Larger values mean slower playback. A value of 0 disables idle animation playback. Can be specified for both SHP based and voxel based units.

The animation does not play in case the unit is warping in from a chrono-move or being warped out by Temporal weapons, or when attacked by IsLocomotor weapons.