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IdleRate: Difference between revisions
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|default=0 | |default=0 | ||
|types={{Categ|TechnoTypes}} | |types={{Categ|TechnoTypes}} | ||
|ts= | |ts=no | ||
|fs= | |fs=no | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
|ares=yes | |||
}} | }} | ||
Revision as of 09:19, 14 October 2017
Flag: | IdleRate |
File(s): | rules(md).ini. |
Values: | integer |
Default: | 0 |
Applicable to: | TechnoTypes |
Specifies the animation rate for idle/non-moving units and defines after how many frames the animation advances to the next frame. Larger values mean slower playback. A value of 0 disables idle animation playback. Can be specified for both SHP based and voxel based units.
The animation does not play in case the unit is warping in from a chrono-move or being warped out by Temporal weapons, or when attacked by IsLocomotor weapons.