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C4: Difference between revisions
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some normalization, also Chrono Commando and his FakeC4 doesn't have to be mentioned since it's a regular weapon |
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== In {{ts}} and {{fs}} == | == In {{ts}} and {{fs}} == | ||
{{f|C4|no|link}} infantry can still gain the ability to blow up buildings through | {{f|C4|no|link}} infantry can still gain the ability to blow up buildings through {[f|VeteranAbilities|link}} and {{f|EliteAbilities|link}}. | ||
== See also == | == See also == |
Revision as of 18:47, 21 October 2019
As a Flag
Flag: | C4 |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
If set, this tag allows an InfantryType to instantly destroy enemy structures by entering them. Unlike Engineer=yes, the infantry isn't consumed, and can enter another building afterwards.
C4=yes infantry cannot destroy buildings that have CanC4=no, but can still attack them with regular weapons.
In Red Alert, Counterstrike and Aftermath
Infiltrate=yes must be set, otherwise C4=yes will not work.
In Tiberian Sun and Firestorm
C4=no infantry can still gain the ability to blow up buildings through {[f|VeteranAbilities|link}} and EliteAbilities.