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C4: Difference between revisions

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Mevitar (talk | contribs)
some normalization, also Chrono Commando and his FakeC4 doesn't have to be mentioned since it's a regular weapon
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mNo edit summary
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== In {{ts}} and {{fs}} ==
== In {{ts}} and {{fs}} ==
{{f|C4|no|link}} infantry can still gain the ability to blow up buildings through [[f|VeteranAbilities|link}} and {{f|EliteAbilities|link}}.
{{f|C4|no|link}} infantry can still gain the ability to blow up buildings through {[f|VeteranAbilities|link}} and {{f|EliteAbilities|link}}.


== See also ==
== See also ==

Revision as of 18:47, 21 October 2019

As a Flag

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: C4
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


If set, this tag allows an InfantryType to instantly destroy enemy structures by entering them. Unlike Engineer=yes, the infantry isn't consumed, and can enter another building afterwards.

C4=yes infantry cannot destroy buildings that have CanC4=no, but can still attack them with regular weapons.

In Red Alert, Counterstrike and Aftermath

Infiltrate=yes must be set, otherwise C4=yes will not work.

In Tiberian Sun and Firestorm

C4=no infantry can still gain the ability to blow up buildings through {[f|VeteranAbilities|link}} and EliteAbilities.

See also