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CellInset: Difference between revisions
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Silverwind (talk | contribs) Created page with "{{Flag |files={{Categ|ini=rules}} |values={{values|unsigned integer}} |special= |default= |extver= |types={{Categ|Warheads}} |ra2obsolete= |tsobsolete= |rponly= |aresflag= |hp..." |
Updated according to research by tomsons26 |
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This is used by AI controlled units only. If those units do not have | This is used by AI-controlled units only. If those units do not have {{f|PreventAutoDeploy|yes|link}} set, then they will automatically deploy when their target is within this number of cells of the warheads' {{f|CellSpread|link}}, on the presumption that the target is now within the warheads' range of effect. | ||
Use this to tell autodeploy how much inside CellSpread we need to get before autodeploying. | Use this to tell autodeploy how much inside {{f|CellSpread|link}} we need to get before autodeploying. | ||
{{bugs}} | |||
While the necessary logic exists in the game executable, it is never called, therefore this flag does nothing in-game. |
Latest revision as of 15:48, 12 May 2022
Flag: | CellInset |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | Warheads |
This is used by AI-controlled units only. If those units do not have PreventAutoDeploy=yes set, then they will automatically deploy when their target is within this number of cells of the warheads' CellSpread, on the presumption that the target is now within the warheads' range of effect.
Use this to tell autodeploy how much inside CellSpread we need to get before autodeploying.
Bugs/Side-Effects/Unexpected Limitations
While the necessary logic exists in the game executable, it is never called, therefore this flag does nothing in-game.