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ActiveAnimPoweredLight: Difference between revisions
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Restored bug section and specified that it's a TS bug. |
Added findings in a study done by Starkku. |
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Line 14: | Line 14: | ||
Turns off the animation on low power. If the building has [[IsAnimDelayedFire]] set to true and the animation is [[SpecialAnim]], [[ActiveAnim]] is enabled if [[ActiveAnimPowered]] is set to true as it is normally hidden while [[SpecialAnim]] is visible for such buildings. | |||
{{bugs}} | {{bugs}} |
Revision as of 22:17, 29 March 2022
Flag: | ActiveAnimPoweredLight |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | BuildingTypes |
Turns off the animation on low power. If the building has IsAnimDelayedFire set to true and the animation is SpecialAnim, ActiveAnim is enabled if ActiveAnimPowered is set to true as it is normally hidden while SpecialAnim is visible for such buildings.
Bugs/Side-Effects/Unexpected Limitations
In Tiberian Sun and Firestorm, if set on a building, this flag causes the building's ActiveAnim to play as soon as the building is deployed, instead of waiting for the buildup animation to be finished first.