ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Teleporter: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 14: | Line 14: | ||
If Teleporter is set to {{f|yes}} on a VehicleType with the chrono [[Locomotor]] set, then said VehicleType will only teleport to dock to a building which has {{f|DockUnload|yes}} set. | If Teleporter is set to {{f|yes}} on a VehicleType with the chrono [[Locomotor]] set, then said VehicleType will only teleport to dock to a building which has {{f|DockUnload|yes}} set. | ||
{{Bugs}} | |||
<b>[[InfantryTypes]]</b> with tags <b>{{f|C4|yes|Link}}</b> will not <b><font style="color:red">die</font></b> when hit by a warp Enter the water. <b>[[Superweapons]]</b> | |||
==See also== | ==See also== | ||
{{f|Organic|no|link}} | {{f|Organic|no|link}} |
Revision as of 07:23, 21 July 2024
Flag: | Teleporter |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes, VehicleTypes |
This flag has two meanings.
If Teleporter is set to yes on an InfantryType, then said InfantryType can be teleported by the Chronosphere without being killed.
If Teleporter is set to yes on a VehicleType with the chrono Locomotor set, then said VehicleType will only teleport to dock to a building which has DockUnload=yes set.
Bugs/Side-Effects/Unexpected Limitations
InfantryTypes with tags C4=yes will not die when hit by a warp Enter the water. Superweapons