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Teleporter: Difference between revisions

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If Teleporter is set to {{f|yes}} on a VehicleType with the chrono [[Locomotor]] set, then said VehicleType will only teleport to dock to a building which has {{f|DockUnload|yes}} set.
If Teleporter is set to {{f|yes}} on a VehicleType with the chrono [[Locomotor]] set, then said VehicleType will only teleport to dock to a building which has {{f|DockUnload|yes}} set.
{{Bugs}}
<b>[[InfantryTypes]]</b> with tags <b>{{f|C4|yes|Link}}</b> will not <b><font style="color:red">die</font></b> when hit by a warp Enter the water. <b>[[Superweapons]]</b>


==See also==
==See also==
{{f|Organic|no|link}}
{{f|Organic|no|link}}

Revision as of 07:23, 21 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Teleporter
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes, VehicleTypes


This flag has two meanings.

If Teleporter is set to yes on an InfantryType, then said InfantryType can be teleported by the Chronosphere without being killed.

If Teleporter is set to yes on a VehicleType with the chrono Locomotor set, then said VehicleType will only teleport to dock to a building which has DockUnload=yes set.

Bugs/Side-Effects/Unexpected Limitations

InfantryTypes with tags C4=yes will not die when hit by a warp Enter the water. Superweapons

See also

Organic=no