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SpawnDelay: Difference between revisions
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It's unnecessary and contrary to convention to specify that this flag applies only to the art.ini section ("Image"). It is already apparent from the file category and type page. |
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Line 4: | Line 4: | ||
|values={{Values|unsigned integers}} | |values={{Values|unsigned integers}} | ||
|default=3 | |default=3 | ||
|types={{Categ|AircraftTypes}}, | |types={{Categ|AircraftTypes}}, {{Categ|Projectiles}} | ||
|ts=? | |ts=? | ||
|fs=? | |fs=? | ||
Line 12: | Line 12: | ||
|ares=yes | |ares=yes | ||
}} | }} | ||
Specifies the number of [[frames]] to wait before the next instance of the trailer anim is drawn. Smaller numbers mean a denser trail and generally a cooler effect, but results in lower performance. | |||
==Notes== | ==Notes== | ||
* This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation. | * This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation. | ||
* This | * This flag and {{f|Trailer|link}} can only be used on [[AircraftType]] and [[Projectile]] images (such as torpedo {{tt|[SUBT]}}) | ||
**If you want to use a | **If you want to use a trailer for [[Animations]] (including {{f|Bouncer|link}} anims), see {{f|TrailerAnim|link}} and {{f|TrailerSeperation|link}} | ||
* As this is a divisor, setting it to 0 will cause an IE. | * As this is a divisor, setting it to 0 will cause an [[IE]]. | ||
==See also== | ==See also== |
Latest revision as of 12:02, 2 October 2022
Flag: | SpawnDelay |
File(s): | Art(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 3 |
Applicable to: | AircraftTypes, Projectiles |
Specifies the number of frames to wait before the next instance of the trailer anim is drawn. Smaller numbers mean a denser trail and generally a cooler effect, but results in lower performance.
Notes
- This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation.
- This flag and Trailer can only be used on AircraftType and Projectile images (such as torpedo [SUBT])
- If you want to use a trailer for Animations (including Bouncer anims), see TrailerAnim and TrailerSeperation
- As this is a divisor, setting it to 0 will cause an IE.