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FlameDamage2: Difference between revisions

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DeathFish (talk | contribs)
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Crimsonum (talk | contribs)
Oh wow, I thought this page had been updated a long time ago, guess not.
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|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=strings (Names of Warheads)
|values={{values|strings|[[Warheads]]}}
|default=null
|default=null
|types={{Categ|CombatDamage}}
|types={{Categ|CombatDamage}}
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}}
}}


Specifies the Warhead= used when an object is in flames. Must be specified in the [Warheads] section and be defined as per all other warheads. The code uses this warhead to ensure that flames will not to spread to adjacent objects or tiles.
Specifies the [[warhead]] used by all [[animations]] that deal [[damage]] with the exception of [[Bouncer|debris anims]] and the animation named {{tt|[INVISO]}}.


In fact, This warhead is also used for all animations except for those named [INVISO]
== Notes ==
*NPEXT and Ares make the Warhead of the animation definable
 
NPEXT and [[Ares]] allow you to define a separate warhead for each animation type.

Revision as of 14:03, 21 August 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FlameDamage2
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Warheads)
Default: null
Applicable to: CombatDamage


Specifies the warhead used by all animations that deal damage with the exception of debris anims and the animation named [INVISO].

Notes

NPEXT and Ares allow you to define a separate warhead for each animation type.