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FlameDamage2: Difference between revisions
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Oh wow, I thought this page had been updated a long time ago, guess not. |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=strings | |values={{values|strings|[[Warheads]]}} | ||
|default=null | |default=null | ||
|types={{Categ|CombatDamage}} | |types={{Categ|CombatDamage}} | ||
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}} | }} | ||
Specifies the | Specifies the [[warhead]] used by all [[animations]] that deal [[damage]] with the exception of [[Bouncer|debris anims]] and the animation named {{tt|[INVISO]}}. | ||
== Notes == | |||
NPEXT and [[Ares]] allow you to define a separate warhead for each animation type. |
Revision as of 14:03, 21 August 2023
Flag: | FlameDamage2 |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Warheads) |
Default: | null |
Applicable to: | CombatDamage |
Specifies the warhead used by all animations that deal damage with the exception of debris anims and the animation named [INVISO].
Notes
NPEXT and Ares allow you to define a separate warhead for each animation type.