Strength: Difference between revisions
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2. If vehicles and units of type '''[AircraftTypes]''' have '''Strength=0 or Strength=-1''' those vehicles Will not be able to move anywhere. '''(except being moved by Chronosphere)''' | 2. If vehicles and units of type '''[AircraftTypes]''' have '''Strength=0 or Strength=-1''' those vehicles Will not be able to move anywhere. '''(except being moved by Chronosphere)''' | ||
3. If the building has '''Strength=-1''' Buildings cannot be damaged by any weapons. Except for weapons with [[Temporal]] on the warhead only. | 3. If the building has '''Strength=0''' after we place it It will be destroyed immediately. | ||
4. If the building has '''Strength=-1''' Buildings cannot be damaged by any weapons. Except for weapons with [[Temporal]] on the warhead only. |
Revision as of 03:14, 22 June 2024
Flag: | Strength |
File(s): | Rules(md).ini |
Values: | unsigned integers |
Special Values: | 0, -1 |
Default: | 0? |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, TerrainTypes |
Specifies the amount of 'hitpoints' this object has. When it reaches zero, the object is destroyed.
Bugs/Side-Effects/Unexpected Limitations
1. If the infantry has Strength=0 or Strength=-1 Infantry will receive the following effects.
-When transported by Chronosphere will not die.
-When teleported by Chronosphere to an area that is inaccessible to them such as a pond, sea, cliff, etc., infantry will not die.
-Can't die from Iron Curtain
2. If vehicles and units of type [AircraftTypes] have Strength=0 or Strength=-1 those vehicles Will not be able to move anywhere. (except being moved by Chronosphere)
3. If the building has Strength=0 after we place it It will be destroyed immediately.
4. If the building has Strength=-1 Buildings cannot be damaged by any weapons. Except for weapons with Temporal on the warhead only.