ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

CanBeOccupied: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Testid123 (talk | contribs)
mNo edit summary
Testid123 (talk | contribs)
mNo edit summary
Line 13: Line 13:
==Red Alert 2==
==Red Alert 2==
In non-expanded {{ra2}}, {{f|CanBeOccupied}} was intended to be used for civilian structures only. If a [[BuildingTypes|building]] with {{f|CanBeOccupied|yes}} is constructed by a player, it will revert to being owned by the neutral [[house]]. If that building's {{art}} entry also has a {{f|Buildup|link}} animation, the AI of the neutral house will sell the building immediately upon construction.
In non-expanded {{ra2}}, {{f|CanBeOccupied}} was intended to be used for civilian structures only. If a [[BuildingTypes|building]] with {{f|CanBeOccupied|yes}} is constructed by a player, it will revert to being owned by the neutral [[house]]. If that building's {{art}} entry also has a {{f|Buildup|link}} animation, the AI of the neutral house will sell the building immediately upon construction.
*The {{f|Unsellable|yes|Link}} tag cannot stop this behavior.
==Yuri's Revenge==
==Yuri's Revenge==
[[BuildingTypes]] with the tag <b>CanBeOccupied=yes</b> will not be able to attack Even if they have weapons.
[[BuildingTypes]] with the tag <b>CanBeOccupied=yes</b> will not be able to attack Even if they have weapons.

Revision as of 13:08, 7 August 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CanBeOccupied
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


This flag determines whether or not a building can be garrisoned by infantry controlled by the same player. Buildings owned by the neutral house can be garrisoned by infantry controlled by any player, but never by multiple players at once.

In order for this logic to work as desired, the building will also need MaxNumberOccupants set to a positive integer greater than 0.

Red Alert 2

In non-expanded Red Alert 2, CanBeOccupied was intended to be used for civilian structures only. If a building with CanBeOccupied=yes is constructed by a player, it will revert to being owned by the neutral house. If that building's Art(md).ini entry also has a Buildup animation, the AI of the neutral house will sell the building immediately upon construction.

Yuri's Revenge

BuildingTypes with the tag CanBeOccupied=yes will not be able to attack Even if they have weapons.

See also