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SpawnsTiberium: Difference between revisions
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* Terrain objects cannot burn or participate in tree fires | * Terrain objects cannot burn or participate in tree fires | ||
* If also {{f|IsAnimated|yes|link}}, spreads Tiberium when the first half of the animation played | * If also {{f|IsAnimated|yes|link}}, spreads Tiberium when the first half of the animation played | ||
* Objects are drawn using <tt>UNITSNO.PAL(But it doesn't remap the colors)</tt> | * Objects are drawn using <tt>UNITSNO.PAL(But it doesn't remap the colors) ==See Also [[AltPalette]]==</tt> |
Latest revision as of 11:51, 30 September 2024
Flag: | SpawnsTiberium |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TerrainTypes |
Whether this terrain object spawns Tiberium.
In Firestorm, the Tiberium type to spawn is defined by TiberiumToSpawn. Tiberian Sun, Red Alert 2 and Yuri's Revenge are hardcoded to only spawn the first Tiberium type.
This tag has many effects. The following list is not conclusive.
- If destroyed, a damage of 100 is dealt to the cell using C4Warhead, and a chain reaction is started (see ChainReaction)
- Terrain objects cannot burn or participate in tree fires
- If also IsAnimated=yes, spreads Tiberium when the first half of the animation played
- Objects are drawn using UNITSNO.PAL(But it doesn't remap the colors) ==See Also AltPalette==