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States if this [[BuildingTypes|building]] or [[animation]] lays flat on the ground. This flag helps the game's drawing logic in determining [[layer|layers]] and where to draw it.<br> | States if this [[BuildingTypes|building]] or [[animation]] lays flat on the ground. This flag helps the game's drawing logic in determining [[layer|layers]] and where to draw it.<br> | ||
For animations, this flag also moves the animation 3 pixels up on the Y-axis, and has code for disabling the animation's shadow (in TS animation shadows don't work anyway).<br> | For animations, this flag also moves the animation 3 pixels up on the Y-axis, and has code for disabling the animation's shadow (in TS animation shadows don't work anyway).<br> | ||
The attack height (the height set by the [[FLH]] tag) affects the <b>Flat</b> tag if the <b>H</b> value (from [[FLH]]) is a negative value that will affect the height of the animation. The more negative The animation will be much lower (only <b>H=-1</b> to <b>H=-9</b> is supported. Values greater than <b>9</b> will Make the animation disappear and heard only the sound)<br>[[File:H=-9.png]]<br><h3><b>H=-9</b></h3> | The attack height (the height set by the [[FLH]] tag) affects the <b>Flat</b> tag if the <b>H</b> value (from [[FLH]]) is a negative value that will affect the height of the animation. The more negative The animation will be much lower (only <b>H=-1</b> to <b>H=-9</b> is supported. Values greater than <b>9</b> will Make the animation disappear and heard only the sound)<br>[[File:H=-9.png]]<br><h3><b>H=-9</b></h3><br>The {{f|Tiled|yes|link}} tag destroys changes made to <b>H</b> values. | ||
==Note== | ==Note== |
Revision as of 12:20, 8 October 2024
Flag: | Flat |
File(s): | art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes, Animations |
States if this building or animation lays flat on the ground. This flag helps the game's drawing logic in determining layers and where to draw it.
For animations, this flag also moves the animation 3 pixels up on the Y-axis, and has code for disabling the animation's shadow (in TS animation shadows don't work anyway).
H=-9
The Tiled=yes tag destroys changes made to H values.
Note
Bugs/Side-Effects/Unexpected Limitations
If Projectile has Image=Voxel x any Then Voxel x have Flat=true in the Art.ini or Artmd.ini section will cause Voxel to not work efficiently
According to the video below
https://www.youtube.com/watch?v=bwB6BhmGX6g