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Difference between revisions of "Flat"

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States if this [[BuildingTypes|building]] or [[animation]] lays flat on the ground. This flag helps the game's drawing logic in determining [[layer|layers]] and where to draw it.<br>
 
States if this [[BuildingTypes|building]] or [[animation]] lays flat on the ground. This flag helps the game's drawing logic in determining [[layer|layers]] and where to draw it.<br>
 
For animations, this flag also moves the animation 3 pixels up on the Y-axis, and has code for disabling the animation's shadow (in TS animation shadows don't work anyway).<br>
 
For animations, this flag also moves the animation 3 pixels up on the Y-axis, and has code for disabling the animation's shadow (in TS animation shadows don't work anyway).<br>
The attack height (the height set by the [[FLH]] tag) affects the <b>Flat</b> tag if the <b>H</b> value (from [[FLH]]) is a negative value that will affect the height of the animation. The more negative The animation will be much lower (only <b>H=-1</b> to <b>H=-9</b> is supported. Values ​​greater than <b>9</b> will Make the animation disappear and heard only the sound)<br>[[File:H=-9.png]]<br><h3><b>H=-9</b></h3><br>The {{f|Tiled|yes|link}} tag destroys changes made to <b>H</b> values.
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The attack height (the height set by the [[FLH]] tag) affects the <b>Flat</b> tag if the <b>H</b> value (from [[FLH]]) is a negative value that will affect the height of the animation. The more negative The animation will be much lower (only <b>H=-1</b> to <b>H=-9</b> is supported. Values ​​greater than <b>9</b> will Make the animation disappear and heard only the sound)<br>[[File:H=-9.png]]<br><h3><b>H=-9</b></h3><br>The {{f|Tiled|yes|link}} tag destroys changes made to <b>H</b> values.<br>tag [[YDrawOffset]] can compensate for changed <b>H</b> values The value inside the [[YDrawOffset]] tag must be negative equal to the negative <b>H</b> value. Example: <b>H=-9</b> {{f|YDrawOffset|-9|link}}
  
 
==Note==
 
==Note==

Latest revision as of 14:28, 8 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Flat
File(s): art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes, Animations


States if this building or animation lays flat on the ground. This flag helps the game's drawing logic in determining layers and where to draw it.
For animations, this flag also moves the animation 3 pixels up on the Y-axis, and has code for disabling the animation's shadow (in TS animation shadows don't work anyway).

The attack height (the height set by the FLH tag) affects the Flat tag if the H value (from FLH) is a negative value that will affect the height of the animation. The more negative The animation will be much lower (only H=-1 to H=-9 is supported. Values ​​greater than 9 will Make the animation disappear and heard only the sound)
H=-9.png

H=-9


The Tiled=yes tag destroys changes made to H values.
tag YDrawOffset can compensate for changed H values The value inside the YDrawOffset tag must be negative equal to the negative H value. Example: H=-9 YDrawOffset=-9

Note

  • The Flat tag has side effects. When used with large animations or animations that are too tall
    Side effects of tag Flat.png

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

If Projectile has Image=Voxel x any Then Voxel x have Flat=true in the Art.ini or Artmd.ini section will cause Voxel to not work efficiently
According to the video below

https://www.youtube.com/watch?v=bwB6BhmGX6g