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Difference between revisions of "WalkRate"

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|values=integer
 
|values=integer
 
|default=1
 
|default=1
|types={{Categ|TechnoTypes}}
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|types={{Categ|InfantryTypes}} ,{{Categ|VehicleTypes}} ,{{Categ|AircraftTypes}}
 
|ts=yes
 
|ts=yes
 
|fs=yes
 
|fs=yes

Latest revision as of 11:54, 1 November 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WalkRate
File(s): rules(md).ini.
Values: integer
Default: 1
Applicable to: InfantryTypes ,VehicleTypes ,AircraftTypes


Specifies the animation rate for moving units and defines after how many frames the animation advances to the next frame. Larger values mean slower playback. Cannot be 0 or lower. Can be specified for both SHP based and voxel based units.
The animation also plays with this rate when a HoverAttack VehicleType has a target and it isn't deployed.
The animation does not play in case the unit is warping in from a chrono-move or being warped out by Temporal weapons, or when attacked by IsLocomotor weapons.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations