ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
BuildingDrop: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Un-DeeZire'd |
||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|values={{values|string|[[Sounds]]}} | |||
|default=<none> | |||
|types={{Categ|AudioVisual}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies the sound to play when a building is deployed to the battlefield. This is used both when a building is placed down (from the sidebar) and when a vehicle deploys into a building. | |||
== See Also == | |||
* [[BuildingSlam]] |
Latest revision as of 12:51, 3 January 2023
Flag: | BuildingDrop |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Sounds) |
Default: | <none> |
Applicable to: | AudioVisual |
Specifies the sound to play when a building is deployed to the battlefield. This is used both when a building is placed down (from the sidebar) and when a vehicle deploys into a building.