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ConsideredAircraft: Difference between revisions
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{{ | {{Flag | ||
Should be used only on AircraftTypes and is used to distinguish them from AircraftTypes which have MissileSpawn | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|VehicleTypes}},{{categ|AircraftTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Should be used only on [[AircraftTypes]] and is used to distinguish them from [[AircraftTypes]] which have {{f|MissileSpawn|yes|link}} set so that the game does not allow objects to get confused when conducting their threat scan.<br>Also used to indicate that the object is actually a 'true' aircraft rather than a flying bullet type, and to ensure the game produces this object from the correct 'doors' on the Weapons Factories (i.e. should it emerge from the front or from the roof). | |||
==Note== | |||
*Makes {{categ|VehicleTypes}}([[Voxel]]),{{categ|AircraftTypes}}([[Voxel]]) have 50% smaller shadows. |
Latest revision as of 14:40, 22 November 2024
Flag: | ConsideredAircraft |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes,AircraftTypes |
Should be used only on AircraftTypes and is used to distinguish them from AircraftTypes which have MissileSpawn=yes set so that the game does not allow objects to get confused when conducting their threat scan.
Also used to indicate that the object is actually a 'true' aircraft rather than a flying bullet type, and to ensure the game produces this object from the correct 'doors' on the Weapons Factories (i.e. should it emerge from the front or from the roof).
Note
- Makes VehicleTypes(Voxel),AircraftTypes(Voxel) have 50% smaller shadows.