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Difference between revisions of "DamageSmokeOffset"

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{{DeeZireInclusion}}<br />
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{{Flag
The offset, in pixels, that smoke is displayed on this object when it is damaged. Expressed in X,Y,Z format with 0,0,0 representing the exact center of the object.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|TechnoTypes}}
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|values=X,Z,Y; {{Values|unsigned integers}}
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|default=0,0,0
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|ts=yes
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|fs=yes
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|ra2=yes
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|yr=yes
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}}
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Specifies the offset for the [[BehavesLike|smoke]] [[DamageParticleSystems|particle system]] that is spawned when an object is damaged. By default this point is the center of the unit, or in case of buildings, the top corner of its foundation.
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The offset is expressed in X,Z,Y format with increasing X values moving the point to the right, Z to the bottom-left, and Y moves it upwards.
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==Notes==
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*The smoke particle system is created when the object's health falls below '''50%''' or the {{f|ConditionRed|link}} threshold. Unlike [[DamageParticleSystems|particle systems]] with {{f|BehavesLike|Spark|link}}, the smoke is hardcoded to appear at this threshold and not at {{f|ConditionYellow|link}}.
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*Only works on [[DamageParticleSystems|particle systems]] with {{f|BehavesLike|Smoke|link}}.

Revision as of 20:18, 8 November 2018

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DamageSmokeOffset
File(s): rules(md).ini
Values: X,Z,Y; Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0,0,0
Applicable to: TechnoTypes


Specifies the offset for the smoke particle system that is spawned when an object is damaged. By default this point is the center of the unit, or in case of buildings, the top corner of its foundation.

The offset is expressed in X,Z,Y format with increasing X values moving the point to the right, Z to the bottom-left, and Y moves it upwards.

Notes