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Difference between revisions of "IsCanine"
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Can be set to 'yes' or 'no' and determines whether or not this InfantryType should use the dog logic. Strangely, this is not used in Red Alert 2 and appears to be residual from Red Alert (was linked to detecting units with Disguised=yes set although that tag is not valid in Red Alert 2) and can cause problems with the 'parasite' logic that the Dog's 'weapon' uses. | Can be set to 'yes' or 'no' and determines whether or not this InfantryType should use the dog logic. Strangely, this is not used in Red Alert 2 and appears to be residual from Red Alert (was linked to detecting units with Disguised=yes set although that tag is not valid in Red Alert 2) and can cause problems with the 'parasite' logic that the Dog's 'weapon' uses. | ||
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+ | ==Nots== | ||
+ | This tag works like the <b>[[LimboLaunch]]</b> and <b>[[Parasite]]</b> for Ra2/YR |
Revision as of 18:52, 22 July 2024
Flag: | IsCanine |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines whether or not this InfantryType should use the dog logic. Strangely, this is not used in Red Alert 2 and appears to be residual from Red Alert (was linked to detecting units with Disguised=yes set although that tag is not valid in Red Alert 2) and can cause problems with the 'parasite' logic that the Dog's 'weapon' uses.