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CellAnim: Difference between revisions
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Un-DeeZire'd. Also, CellAnim does not affect the animation drawing by itself. |
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{{ | {{Flag | ||
Specifies the animation to display in the cell occupied by this overlay. The animation | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|values={{values|string|[[Animations]]}} | |||
|default=none | |||
|types={{Categ|OverlayTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies the [[animation]] to display in the [[cell]] occupied by this [[OverlayTypes|overlay]]. | |||
{{bugs}} | |||
The animation is drawn some 50 pixels below the cell. You can use {{f|YDrawOffset|link}} in the animation's {{ini|art}} code to visually rectify this, but it won't change the animation's "physical" location. In other words, any [[TrailerAnim|trailer]] anims, [[SpawnsParticle|particles]], etc. are still spawned from the original location. |
Latest revision as of 10:15, 3 January 2023
Flag: | CellAnim |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Default: | none |
Applicable to: | OverlayTypes |
Specifies the animation to display in the cell occupied by this overlay.
Bugs/Side-Effects/Unexpected Limitations
The animation is drawn some 50 pixels below the cell. You can use YDrawOffset in the animation's art(md).ini code to visually rectify this, but it won't change the animation's "physical" location. In other words, any trailer anims, particles, etc. are still spawned from the original location.