Armor: Difference between revisions
Nighthawk200 (talk | contribs) m Template updated |
Updated with CORRECT information |
||
Line 1: | Line 1: | ||
==For TechnoTypes== | |||
{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values= | |values={{Values|strings|hardcoded values that vary by game}} | ||
|special=see below | |special=see below | ||
|default=none | |default=none | ||
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | ||
|ra=yes | |ra=yes | ||
|cs=yes | |cs=yes | ||
Line 16: | Line 17: | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
For [[TechnoTypes]], this flag specifies the [[Armor_types|armor class]] of the object. | |||
== In | ==For [Powerups]== | ||
{{Flag | |||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{co|'''X'''|red}},{{co|'''Y'''|purple}},{{co|'''Z'''|orange}},{{co|'''S'''|teal}} (For an explanation of this flag's parameters, see {{tt|[[Powerups|[Powerups]]]}}) | |||
|default=unknown | |||
|types={{Categ|Powerups}} | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
'''Values for {{co|S|teal}}:''' {{Values|floats}}. | |||
If the unit collecting this powerup crate already has upgraded armor, the crate will give the effect defined by the {{tt|[[Money#For_.5BPowerups.5D|Money]]}} powerup. Otherwise, all units within {{TTL|CrateRadius}} cells from this powerup crate gain upgraded armor if they haven't already. | |||
===In Red Alert=== | |||
{{TTL|Verses}} values of [[Warheads]] that are damaging units with upgraded armor are multiplied by {{co|'''S'''|teal}}. | |||
===In Tiberian Sun=== | |||
This powerup functions as it does it Red Alert. | |||
'''Fun Fact:''' The following code is from unmodded {{Ts}}: | |||
<pre>Armor=33,ARMOR,2.0</pre> | |||
This means that upgraded armor is actually detrimental, as it causes {{tt|Warheads}} to be twice effective against the supposedly "upgraded" units. | |||
== In | ===In Red Alert 2=== | ||
Damage dealt to units with upgraded armor is divided by {{co|'''S'''|teal}}. | |||
__NOTOC__ |
Revision as of 05:03, 12 April 2008
For TechnoTypes
Flag: | Armor |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: hardcoded values that vary by game) |
Special Values: | see below |
Default: | none |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
For TechnoTypes, this flag specifies the armor class of the object.
For [Powerups]
Flag: | Armor |
File(s): | Rules(md).ini |
Values: | X,Y,Z,S (For an explanation of this flag's parameters, see [Powerups]) |
Default: | unknown |
Applicable to: | Powerups |
Values for S: Floating point values: Any decimal number (clearer range should be added in Template:Values).
.
If the unit collecting this powerup crate already has upgraded armor, the crate will give the effect defined by the Money powerup. Otherwise, all units within Template:TTL cells from this powerup crate gain upgraded armor if they haven't already.
In Red Alert
Template:TTL values of Warheads that are damaging units with upgraded armor are multiplied by S.
In Tiberian Sun
This powerup functions as it does it Red Alert.
Fun Fact: The following code is from unmodded Tiberian Sun:
Armor=33,ARMOR,2.0
This means that upgraded armor is actually detrimental, as it causes Warheads to be twice effective against the supposedly "upgraded" units.
In Red Alert 2
Damage dealt to units with upgraded armor is divided by S.