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Terrain (maps): Difference between revisions
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Nighthawk200 (talk | contribs) m Categorising. |
m Updating -Maps/ |
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! {{Anchor|COORDS|ts}} | ! {{Anchor|COORDS|ts}} | ||
| This is a number that stores the coordinates of the destination cell. Their format depends on the value of | | This is a number that stores the coordinates of the destination cell. Their format depends on the value of {{sl|Basic|NewINIFormat}} : when it's less than four, the number is {{Tt|Y * 128 + X}}, otherwise it's {{Tt|Y * 1000 + X}}. The X and Y coordinates can be seen in the status bar when hovering the mouse over the cell in [[FinalSun]]/[[FinalAlert 2]]. | ||
|- | |- | ||
! {{Anchor|TERRAIN_ID|ts}} | ! {{Anchor|TERRAIN_ID|ts}} |
Revision as of 14:14, 23 June 2008
This page should correctly be named "[Terrain]"; it is wrong due to technical restrictions.
This section is responsible for pre-placed TerrainTypes that should appear on the map.
Section
TD/CO
RA/CS/AM
TS/FS/RA2/YR
The [Terrain] section in a map takes this format:
[Terrain] COORDS=TERRAIN_ID
String | Meaning |
---|---|
COORDS | This is a number that stores the coordinates of the destination cell. Their format depends on the value of [Basic]→NewINIFormat= : when it's less than four, the number is Y * 128 + X, otherwise it's Y * 1000 + X. The X and Y coordinates can be seen in the status bar when hovering the mouse over the cell in FinalSun/FinalAlert 2. |
TERRAIN_ID | The TerrainType's ID. |