This section is responsible for pre-placed TerrainTypes that should appear on the map.
The [Terrain] section in a map takes this format:
|This is a number that stores the coordinates of the destination cell. Their format depends on the value of [Basic]→ : when it's less than four, the number is Y * 128 + X, otherwise it's Y * 1000 + X. The X and Y coordinates can be seen in the status bar when hovering the mouse over the cell in FinalSun/FinalAlert 2.|
|The TerrainType's ID.|