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Organic: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines if this object is organic or not. This is used by the NavalTargeting= logic to enable differentiation between different types of naval targets - it has no relation to whether or not the object is a vehicle.
|values={{Values|boolean}}
|default=true on [[InfantryTypes]], false on others
|types={{Categ|Technoes}}
|ra2=yes
|yr=yes
}}
 
* Kills this TechnoType instead of Iron Curtaining it. Uses {{sl|CombatDamage|C4Warhead}} and the TechnoType's {{TTL|Strength}} for Damage.
** [[InfantryTypes]] are hard coded to always die from Iron Curtain regardless of this flag's value.
* Prevents this TechnoType from being a valid target for weapons with {{TTL|IsLocomotor|yes}} warheads.
* If the TechnoType with this flag also has {{TTL|Naval|yes}} set, it uses the Squid-like behaviour for Parasite instead of Terror Drone-like.
* Kills this TechnoType when exposed to the ChronoSphere, unless it also has {{TTL|Teleporter|yes}}. Again, uses C4Warhead and Strength.
* If another TechnoType targeting this object has {{TTL|NavalTargeting|ORGANIC_SECONDARY}} and this object is in the water, makes the attacker use the Secondary weapon for attacking it.
* A TechnoType with this flag set and both {{TTL|Underwater|yes}} and {{TTL|SelfHealing|yes}} set uses its {{TTL|GuardRange}} instead of the larger of its two first weapons' {{TTL|Range}}s for scanning for targets.
* Makes this VehicleType be affected by the Tech Hospital's Auto-Heal instead of Tech Machine Shop's Auto-Repair.
** Applies the Infantry styled Auto-Heal pip (red cross) to this VehicleType if possible.

Revision as of 18:35, 13 May 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Organic
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: true on InfantryTypes, false on others
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



  • Kills this TechnoType instead of Iron Curtaining it. Uses [CombatDamage]C4Warhead= and the TechnoType's Template:TTL for Damage.
    • InfantryTypes are hard coded to always die from Iron Curtain regardless of this flag's value.
  • Prevents this TechnoType from being a valid target for weapons with Template:TTL warheads.
  • If the TechnoType with this flag also has Template:TTL set, it uses the Squid-like behaviour for Parasite instead of Terror Drone-like.
  • Kills this TechnoType when exposed to the ChronoSphere, unless it also has Template:TTL. Again, uses C4Warhead and Strength.
  • If another TechnoType targeting this object has Template:TTL and this object is in the water, makes the attacker use the Secondary weapon for attacking it.
  • A TechnoType with this flag set and both Template:TTL and Template:TTL set uses its Template:TTL instead of the larger of its two first weapons' Template:TTLs for scanning for targets.
  • Makes this VehicleType be affected by the Tech Hospital's Auto-Heal instead of Tech Machine Shop's Auto-Repair.
    • Applies the Infantry styled Auto-Heal pip (red cross) to this VehicleType if possible.